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Waray
Joined: 26 May 2005
Posts: 603
Location: Utrecht, The Netherlands
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| Posted: Thu Nov 30, 2006 10:00 am Post subject: Need some help on a new gameplay concept |
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The idea is the following:
Only 1 participant of TWG can win the game. My idea follows the concept of a new game on the market, called the Ship. In this game, you must eliminate another player, while trying to yet another person that has the mission to kill you.
I'm thinking of assigning everyone with a role with special powers, which makes every player unique and thus recognisable for their hitman.
I'm also thinking of leaving the lynchvote intact, so that people who get lynched/targeted will have to use their powers to survive, but also exposing them to others who might need to get them killed.
To get this gameplay mechanic to work, I need good killdynamics so that it's not too easy to kill someone off. Also, instead of lynching people in the vote, the Jail will also be used.
Work in progress, if anyone has ideas let me know.
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Brf
Joined: 07 Nov 2004
Posts: 3751
Location: Belvidere, Illinois
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| Posted: Thu Nov 30, 2006 11:26 am Post subject: |
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Circle-of-death?
There has to be some sort of rules for killing the other person... Some condition has to be met. |
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bannie
Joined: 22 Mar 2005
Posts: 1966
Location: Boston
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| Posted: Thu Nov 30, 2006 12:17 pm Post subject: |
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Ive been trying to figure out how to get this style of gameplay to work for a while now
best way I can think of doing it is not telling anyone who their target is, then giving everyone characters to play or some kind of trait to display, then some kind of penalty if the would be assassin goes after the wrong person |
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Elvengirl
Joined: 25 May 2005
Posts: 363
Location: Belgrade, Serbia
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| Posted: Mon Jul 09, 2007 4:15 pm Post subject: |
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yeah maybe the best idea is that ppl dont know who their targets are, they could send msgs to GM about who they want to kill in the night, and if they are right that person obviously dies, if they are wrong they get a penalty and their targeted player stays alive. the only problem i see here is priority of killings. Assuming everyone is right about their targets .. lets say that if P1 wants to kill P2, and P2 wants to kill P3 who will be alive in this case - only P1 or P2 and P3? the way to avoid this could be to make a new priority list for each night, but it will recquire more time and more commitment from GM. When player misses his target for the 2nd or 3rd time (depending on number of players) id put him in jail.. just as id put in jail players that are lynched during the day. Also for the dynamic of game you may release players from jail after a day or two. Players that are currently in jail cant kill anyone in that night (not even persons that are jailed with them, even tho it is possibly to kill person in jail) or cant be killed by anyone.
and lol.. you can call this theme hitman :D |
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Elvengirl
Joined: 25 May 2005
Posts: 363
Location: Belgrade, Serbia
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| Posted: Mon Jul 09, 2007 4:18 pm Post subject: |
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| oh btw.. you can have a rule that player may protect himself/herself once per game, but than on that night he/she cant kill anyone |
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Darkness
Joined: 25 May 2005
Posts: 1895
Location: Rotterdam, Netherlands
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| Posted: Mon Jul 09, 2007 4:21 pm Post subject: |
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| I was actually thinking of something like this, but instead of assigning roles, I would 'sell' items that people can choose to buy (with only a limited stock of each item and a limited amount of TWGbucks to be used), so people can buy their own powers. |
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Waray
Joined: 26 May 2005
Posts: 603
Location: Utrecht, The Netherlands
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| Posted: Sun Jul 15, 2007 8:46 pm Post subject: |
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Darkness wrote: I was actually thinking of something like this, but instead of assigning roles, I would 'sell' items that people can choose to buy (with only a limited stock of each item and a limited amount of TWGbucks to be used), so people can buy their own powers.
That wouldn't be fair, Xerion wouldn't have any money to buy any powers if he would want to participate :P
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Waray
Joined: 26 May 2005
Posts: 603
Location: Utrecht, The Netherlands
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| Posted: Sun Jul 15, 2007 8:54 pm Post subject: |
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I've been thinking, how about having 'rooms'.
During the Day, you can vote who is to be jailed as well as that you are obliged to move from a room to an other room (lounge, bar, restaurant, etc.) by stating you are going to that other room.
If you kill your target, you'll be awarded a special price and continue, or the game just ends. Not to sure about it.
If you're in the room with your target you can kill him. However, there are conditions to be met which I have to think about :|.
For instance: person A can only kill person B when he's in Jail, while person C must kill person D in the lounge while no one else is there.
To make it interesting, maybe give a player two objectives: kill that person and protect another.
Will require a lot more thought, but thanks for reviving it. Been looking forward to a King of the Hill kind of silly TWG variant game.
Although it wouldn't be my first :smoke:
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ExarKun
Joined: 25 May 2005
Posts: 2322
Location: USA
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| Posted: Sun Jul 15, 2007 9:16 pm Post subject: |
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Waray wrote: Darkness wrote: I was actually thinking of something like this, but instead of assigning roles, I would 'sell' items that people can choose to buy (with only a limited stock of each item and a limited amount of TWGbucks to be used), so people can buy their own powers.
That wouldn't be fair, Xerion wouldn't have any money to buy any powers if he would want to participate :P
Well it could be as fair as you want, if the money is limited to say 50 dollars, and the items fairly cheap, and people can only get 3 items max. There would be some items, that would be so expensive that you might be able to only get 2 items instead of 3, or even an item you can only spend the whole 50 on.
That way if people want more powers, but not neciairly the most powerful, like witness power, or power to break ties, vs medium power like healing, or being able to break ties, to very powerful powers like conversion, or an extra kill.
That way it would be balanced, cheap, and easy to do. |
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s_stabeler
Joined: 20 Feb 2005
Posts: 2292
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| Posted: Mon Jul 16, 2007 5:36 am Post subject: |
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| and could be a money-spinner for the GM. also, how would you stop people from buying more powers? |
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Darkness
Joined: 25 May 2005
Posts: 1895
Location: Rotterdam, Netherlands
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| Posted: Mon Jul 16, 2007 5:52 am Post subject: |
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Because you stock the items in your own store and only stock those items that can be bought, and not more. That way you can see what everyone is buying. Anyone who spends more than the allowed amount of TWGbucks will be disqualified from the game..
Also, as GM and therefore the seller of the items, you know exactly what everyone has and what they can use, so they can't use more items than they have bought for that particular game. Items would have to be hidden in signatures, so nobody knows what other players have, unless they say it.
To use the item, it has to be given back to the GM.
Maybe players could trade items with eachother too, but everything would have to go through the GM. |
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s_stabeler
Joined: 20 Feb 2005
Posts: 2292
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| Posted: Mon Jul 16, 2007 6:11 am Post subject: |
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| ok, but what about someone like me, that has a few of the old TWG items that were planned for juts this type of theme? |
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Darkness
Joined: 25 May 2005
Posts: 1895
Location: Rotterdam, Netherlands
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| Posted: Mon Jul 16, 2007 6:39 am Post subject: |
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| umm they can be saved until someone comes up with a better idea for those :P |
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ExarKun
Joined: 25 May 2005
Posts: 2322
Location: USA
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| Posted: Mon Jul 16, 2007 7:37 am Post subject: |
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Like Darkness said, easy to watch what people buy and don't. The one thing that would need to be done, is you would still have to sanction of good and buy guys, and tell them what they could buy to a degree.
What I mean is the bad guys shouldn't buy the Seer item, if there was an anti-seer yeah, but what the bad guys get are conversion, extra kill, anti-seer, and they could even have simple things like break ties, or call off the lynch like the good guys.
This way all the bad guys get to pick what they want to be, well to a degree, first come first serve, there shouldn't be 3 extra night kill weaons cause that would be to much, same for conversion, and 3 anti-seer items would be pointless.
You would also odds are have to assign masons
One thing would be needed though, bad guys should only be able to get 1 item for each player, masons get no other speical item (that can be tweaked if you want). The rest of the powers are limited, there will need to be enough for each player that is human to have 1 or 2 (after thinking each player with 3 could be a bit much).
It needs tweaking, and I just rambled off ideas for it, but if tweaked more it could possibley work. |
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Darkness
Joined: 25 May 2005
Posts: 1895
Location: Rotterdam, Netherlands
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| Posted: Mon Jul 16, 2007 9:34 am Post subject: |
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Actually, what i meant is that you start without roles, and people buy their powers and create their own role with that.
I wouldnt say 'you are a bad guy so you can buy only bad-guy items', but the other way around. The items someone buys determins what kind of character they play. After that it would be everyone for himself (and no teams, unless an item creates a team).
And say that everyone has 100 bucks to spend on items and theres 15 players. That would mean I would have a store with 1500 bucks worth of items, so there's enough items for everyone to buy, and never too much. That means if you come in first, you have the greatest choice of items, and when you come in last, you'll have to do with what's left. |
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s_stabeler
Joined: 20 Feb 2005
Posts: 2292
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| Posted: Mon Jul 16, 2007 9:37 am Post subject: |
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| and again, how do you stop one person buying all the items and winning by default? |
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Darkness
Joined: 25 May 2005
Posts: 1895
Location: Rotterdam, Netherlands
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| Posted: Mon Jul 16, 2007 9:40 am Post subject: |
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because everyone can only spend a limited amount of money on the items, and would therefore be unable to buy everything.
Setting a rule for it should be enough to stop anyone from buying more than they're allowed. |
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Elvengirl
Joined: 25 May 2005
Posts: 363
Location: Belgrade, Serbia
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| Posted: Mon Jul 16, 2007 2:31 pm Post subject: |
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or perhaps you can set up the rule that you cant buy more than lets say 3 items on day 1, 2 ond day 2, and 1 on each other day. That way everything would be balanced according to the number of items players have.
anyway one thing that bothers me in this type of games is this when it comes to the last two players what decides who will be the winner - especially in waray's game concept, as its obviously that they would be eachothers targets |
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s_stabeler
Joined: 20 Feb 2005
Posts: 2292
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| Posted: Mon Jul 16, 2007 2:50 pm Post subject: |
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| whomever makes a successful kill attempt first. |
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ExarKun
Joined: 25 May 2005
Posts: 2322
Location: USA
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| Posted: Mon Jul 16, 2007 5:53 pm Post subject: |
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Well that could work too, I do think there still needs to be a teir system. But what about regular night kills? How do you pull that off without a core bad guy team? Granted there could be 3 items that if bought put you into the wolf team (or more if you need more than 3 bad guys). Same for Masons I guess.
But if you truly want an everyone for youself there is no night kills really in that way, unless there is just going to be 1 player who can kill at night. If there is anymore than it would be over rather fast, if it was everyone for yourself and there was 3 night kill powers, or even just 2. Add vilgilante kills and you got a very quick game that way.
Maybe I'm over thinking
And stabeler, your worry to much, we have to trust people in this place and belive they will follow rules. I personally do not belive anyone would go in and take all the items, or go over board. |
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