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crispybacon
Joined: 10 Jul 2006
Posts: 1012
Location: Somewhere between the stove and your plate
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| Posted: Sun Nov 12, 2006 11:59 pm Post subject: Riskopoly |
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A group of my friends around here have been trying to decide the rules for a new game: Riskopoly, a combination of Risk and Monopoly (The result of one too many nights playing board games and Smash Bros. until 5 in the morning. Don't ask). Unfortunately, we're having trouble deciding on the needed rules to start playtesting, and I was wondering if you people would be able to help. The rules we have so far are:
A) There are four teams of two players each. One player plays Risk, the other plays Monopoly
B) For each turn of Risk there is one complete cycle of Monopoly turns (each player going once)
C) Monopoly money is used to buy units
Now, we have a few problems:
1) Rate of exchange for units to monopoly money and vice versa
2) How success in Risk effects Monopoly money
Any suggestions? Also, any additional rules/quirks would be appreciated.
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bannie
Joined: 22 Mar 2005
Posts: 1966
Location: Boston
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| Posted: Mon Nov 13, 2006 2:38 pm Post subject: |
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That is a really cool idea, odd, but I like it :respect:
You could have the exchange rate be equal to the unit count like $100 = one soldier and $500 = 5 and so on |
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crispybacon
Joined: 10 Jul 2006
Posts: 1012
Location: Somewhere between the stove and your plate
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| Posted: Mon Nov 13, 2006 10:58 pm Post subject: |
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But then you could start the game with 20 soldiers and take a dive in monopoly to potentially gain a continent in Risk. I was thinking something along the lines of twice as much. That way, Risk doesn't heat up until later (but since 4 turns of Monopoly happen per round of Risk, it will heat up quickly)
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